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0.12 is going to be focused on the World Editor. We decided to split it into smaller updates so that the players don't have to wait too long for a new version. So, expect more Editor stuff in 0.12.1

  • Lots of World Editor performance improvements
  • Fill Tool was improved and now fills empty tiles as well
  • Move Tool - scroll wheel will change selected tile variation/rotation
  • World Editor now has a quick switcher for recently used tiles with numeric keys shortcuts
  • Tile Tool & Fill Tool - right click will open tile preferences, so you can edit tile properties before placing them
  • Semaphores can now be turned gradually on/off
  • Barricades are now rotatable
  • World Editor: Restart button now removes the weapon if it's not a deathmatch
  • Restart will now reset keys & lock the doors
  • Experience & Coin spawn algorithm improved
  • Runner Leaderboards UI tweaks
  • Added 2 new music tracks for runner mode
  • Fixed Platform collision
  • Slime mob was redesigned
  • Hitting enter on an empty chat input will now close the chat
  • Text input field improvements
  • Minor inventory tweaks
  • Bug fixes & improvements

First 3 players to leave a comment will receive a random in-game item.

  • Added Runner mode
  • Added leaderboards for Runner mode
  • Added Restart button (Remove checkpoint, reset finish tile & respawn)
  • Added Newest Worlds button in the sidebar
  • Tweaked leaderboards UI
  • World modes can now be changed inside the editor at any time
  • Picking up a weapon will no longer remove all the weapon powerups
  • Bug fixes & improvements

  • Added Inventory & item drops
  • Added 18 new droppable tiles
  • Added a new buff: New Weapon, grants 10% increased attack speed and reload speed for 10 seconds after picking up any weapon
  • Added World Search
  • Balance changes to Weapons, Powerups & Abilities (see below)
  • Improved Scoreboard
  • Tweaked magma and hay cart sprites
  • Fixed & improved Clouds background
  • Fixed harmful tiles (like spikes) sometimes not dealing any damage
  • Bug fixes & improvements
Weapons:

  • Rifle
    • Damage: 30 to 35
    • Attack speed: 0.18 to 0.22
  • Shotgun
    • Damage: 15 to 25
    • Reload speed: 1.4 to 1.6
  • Blaster
    • Damage: 60 to 30
    • Attack speed: 0.22 to 0.18
    • Reload speed: 1.8 to 1.2
  • Lazer
    • Damage: 50 to 40
    • Attack speed: 0.5 to 0.4
    • Projectile speed: 30 to 36
  • Rocket Launcher
    • Attack speed: 1.0 to 0.8
    • Reload speed: 2.0 to 1.5
    • Projectile speed: 28 to 20
Powerups:

  • Infinite Projectiles
    • Added a new effect: Increases attack speed by 10%
    • Duration: 8 to 16 seconds
  • Fire Projectiles
    • Increased ticks from 3 to 10 (Deals 5 fire damage per tick)
    • Duration: 8 to 16 seconds
  • Ice Projectiles
    • Slow increased from 10% to 50% per stack
    • Duration: 8 to 16 seconds
  • Poison Projectiles
    • Increased ticks from 6 to 20 (Deals 5 poison damage per tick)
    • Duration: 8 to 16 seconds
  • Lightning Projectiles
    • Increased ticks from 3 to 10 (Deals 5 lightning damage per tick)
    • Duration: 8 to 16 seconds
  • Corrosive Projectiles
    • Increased ticks from 3 to 10 (Deals 5 corrosive damage per tick)
    • Duration: 8 to 16 seconds
Abilities:

  • Assassin's Invisibility
    • Cooldown: 6 to 5 seconds
  • Rocketeer's Rocket Morph
    • Cooldown: 16 to 10 seconds
  • Berserker's Berserk
    • Cooldown: 30 to 12 seconds
  • Berserker's Rage
    • Current health loss per second: 5% to 15%

  • Increased trampoline jump force
  • Equipped weapon will now be shown in the apparel preview
  • Added hotkey for toggling GUI (Ctrl+Alt+G or Cmd+Option+G on macOS)
  • Fixed Experience and Coin tiles
  • Fixed Settings breaking the game on some monitor resolutions
  • Bug fixes & improvements

  • Players will be notified when the match is about to end
  • Fixed spikes not dealing any damage while they are wired up
  • Fixed recoil animations
  • Fixed torso & head sprites being slightly off
  • Fixed climb animation for other players
  • Fixed feet sprites not being displayed while climbing
  • Fixed a bug causing apparel boxes to render white squares
  • Fixed scoreboard displaying coin/experience values from previous matches

  • Added a custom cursor while in the worlds
  • Added particle effects for Speed Boost, Mass Slow & Magic Shield powerups
  • Added 4 new World Backgrounds (Selectable inside the Editor)
  • Added Medical Mask & 4 new Afro colors
  • Users will now passively gain experience while playing any game mode (AFK & Editor doesn't count)
  • Fixed a bug causing Head Accessories to not load
  • Bug fixes & improvements

  • Added User Levels
  • Added Leaderboards based on Level
  • Users can now like/dislike worlds
  • Mobs will now respawn from their spawners
  • Changed collider for Spikes & Embers
  • Changed Embers damage numbers
  • Updated icons for classes & class abilities
  • Added Discord Rich Presence
  • Fixed Braids spritesheet
  • Bug fixes & improvements

  • Added 2 new Character Classes
  • Changed Classes menu UI
  • New explosion animation
  • Changed Lightning Projectiles powerup icon
  • Changed Weapon tile sprite
  • Patrons page
  • Bug fixes & improvements
Scout:

  • Active: Jump → Cost: 100 Stamina
  • Passive: Endurance → Increases stamina regeneration by 100%. Consume 50% less stamina
  • Health: 100, Shield: 100, Speed: 105%, Sprint Speed: 110%
Berserker:

  • Active: Berserk → Heal for 100% of the damage taken for 3 seconds. Cooldown: 30 seconds
  • Passive: Rage → Increases damage, shooting speed and reload speed based on % health missing up to 2 times more. Lose 5% of current hp per second
  • Health: 200, Shield: 0, Speed: 1

  • Speed Boost powerup increased from 15% to 30%
  • Changed Trampoline's jump values
  • Damage of tiles increased from 100 to 200
  • Increased Rocket Launcher's spread when shooting multiple projectiles at once (Rocketeer ability)
  • Lazer balance changes:
    • Attack Speed: 0.7 to 0.5
    • Damage: 80 to 50
  • Bug fixes & improvements

As we said in December — 0.10 was going to be a movement rework and a tweak to the core mechanics. 5 months later we have the update ready. We know this was a long wait, but we think it was necessary. Expect next updates to arrive more often.

This update was mostly for the back-end but we also have some visible changes:

  • Reworked Player movement
    Added Stamina allowing players to Sprint (Shift key) for a 25% speed boost. Players will now accelerate faster. Jump got completely overhauled (Space key). Mini-jump is available while on top of a climbable tile (costs 50 Stamina points).
  • Networking overhaul for player movement, shooting & tiles
  • Reworked Mobs
    Mobs now work with spawners, allowing editors to change how many spawn from one tile (capped at 10)
  • New Mobs:
    • Orb of Lightning (Flying, very high speed, very high health)
    • Zombie (Walking, very low speed, very high health)
    • Spiky Turtle (Walking, low speed, high health)
    • Giant Bat (Flying, medium speed, low health)
    • Quadropus (Flying, medium speed, medium health)
    • Slime 2 (Walking, medium speed, medium health)
  • Mob changes:
    • Bat (Flying, medium speed, very low health)
    • Ghost (Flying, high speed, high health)
    • Slime (Walking, medium speed, medium health)
  • New Powerups:
    • Health Boost: Increases max health by 50% and adds 10% health regeneration for 10 seconds
    • Shield Boost: Increases max shield by 50% and adds 10% shield regeneration for 10 seconds
    • Stamina Boost: Increases max stamina by 50% and adds 10% stamina regeneration for 10 seconds
  • Powerup changes:
    • Renamed Sprint to Speed Boost
    • High Jump value increased from 16% to 30%
  • Players will now respawn with a Pistol
  • New Ability & Powerup icons
  • Bug fixes & improvements