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This weekend we showcased Squarelaxy at the Games Gathering Conference in Kyiv, Ukraine. The event exceeded our expectations - it’s unbelievable how much feedback we gathered during the last two days. Over the next few updates, we’ll try to prioritize and work on the most burning issues that people experienced while playing SQLX. 

In ver. 0.10 we plan to go a step back, rework our movement system and tweak the core mechanics. 
Stay tuned! We have a new benchmark to reach in 2020.
Squarelaxy at GamesGathering 2019

  • Weapons are now available in every game mode, shooting is now allowed inside the editor. Players cannot hurt each other in Adventure mode
  • Added a new tile type that has health and can be repaired by the players
  • Added a new tile type that forces players to discard their weapon on contact
  • Added 5 new hair styles
  • Doors can now be wired to any color, unwired doors will link with the same color while inside the editor
  • Added Show Wires Toggle inside the editor
  • Fixed a bug causing interactable tiles to desynchronize
  • Fixed projectile speed of rocket launcher and lazer weapons
  • Fixed a few decoration tiles being treated as static ones
  • Fixed scoreboard sometimes not displaying the player username
  • Bug fixes & improvements

  • Added 107 new tiles
  • New tile type: Portal, allows the players to teleport to another linked portal
  • New Doors that work as Portals but requires players to interact
  • Added tile categories in the editor palette
  • Added Invisible property in the editor, making the tile invisible during play mode (Currently only for Spawn and Semaphore tiles)
  • Added Variation property in the editor
  • Player position and checkpoint will be saved in the lobby
  • Changed Loading Screen
  • Fixed animation for Experience and Coin tiles
  • Bug fixes & improvements

  • Added sound effects for Mass Sleep, High Jump and interaction sounds for button and lever tiles
  • Pressure Button will now have OFF Delay and Decay as editable properties
  • Projectiles will now pass through Gate 2
  • New players and guests will now start with randomized apparel
  • Bug fixes and improvements

In this update, we are introducing character classes. They will consist of an active ability, a passive ability, and baseline stat changes. This feature will only be applied in Deathmatch mode.

  • Added 4 Character Classes
  • Added 5 new hair styles with 5 colors each & missing colors from existing ones
  • Every interactable tile [E] will now require a 0.2 seconds channeling time
  • Ice Projectiles stacks will now be refreshed when reapplied
  • Monsters' attack damage increased from 50 to 100
  • Added Finish tile to Adventure mode
  • Powerup sound effects changed
  • Fixed Match chat channels (/m)
  • Merged Sidebar Worlds & Editor buttons into Worlds button
  • Added Master & UI volume sliders in the Settings menu
  • A lot of other bug fixes & improvements
Classes:

  • Assassin
    • Invisibility: Turn invisible for 4 seconds. Cooldown: 6 seconds
    • From the Shadows: Deal 100% bonus hit damage while invisible
    • Health: 50, Shield: 100, Speed: 105%
  • Rocketeer
    • Rocket Morph: Gain a buff for 2 seconds turning your projectiles into explosive ones, dealing 80 bonus damage. Rocket Launcher will instead shoot 3 projectiles per shot. Cooldown: 16 seconds
    • Blast Shield: Increase shield explosive damage resistance by 90%
    • Health: 100, Shield: 100, Speed: 100%
  • Gunslinger
    • Bullet Spray: Gain infinite projectiles and increase shooting speed by 100% for 1 second, instantly reload after it ends. Cooldown: 8 seconds
    • Quick Draw: Increase shooting speed by 30% and reload speed by 10%
    • Health: 100, Shield: 100, Speed: 100%
  • Warrior
    • Ignore Pain: Reduces health damage taken by 80% for 3 seconds. Cooldown: 15 seconds
    • Regenerative Shield: 200% of shield damage taken will now heal, increase shield regeneration speed by 5% per second
    • Health: 100, Shield: 120, Speed: 95%
  • Weapon balance changes
  • Doors now require a short channeling before teleporting (Player should not move in any way)
  • Improved Scoreboard (TAB), it now displays the world you are in and the match status
  • Fixed a bug that caused keys to be picked for every player
  • Fixed other player's weapons being slightly visible when they turn invisible
  • Fixed visually disappearing tiles
  • Fixed a bug causing resolution change to not apply properly
  • Fixed a bug causing worlds to get corrupted
  • A few other minor bug fixes & improvements
Weapons:

  • Blaster 
    • Damage increased from 25 to 60
  • Lazer 
    • Damage increased from 45 to 80
  • Pistol 
    • Damage increased from 30 to 50
  • Rifle 
    • Damage increased from 20 to 30
  • Added duration bars below buff and debuff icons
  • Modified UI for projectile info
  • Improved collision of every projectile
  • Fixed an issue causing the hair to flip at the start of a new match
  • Fixed an issue causing projectiles to hit walls when they shouldn't
  • Fixed an issue causing other player's weapon animation to desynchronize
  • A few other minor bug fixes
This is a gameplay changing update. Deathmatches are no longer one-hit-kill. This will allow us to have more stats, weapon types, classes, etc.

Features:

  • Implemented Damage, Health & Shield
  • Added 5 Elements: Physical, Fire, Frost, Lightning & Nature
  • Added 5 new Powerups: Fire, Ice, Lightning, Poison & Corrosive Projectiles
  • A few weapon balance changes & added damage values
  • Added sound effects & original chiptune music
  • Added background clouds
  • Added a few apparel items, including ponytail, long hair bun & another cowboy hat
  • Improved player running animations
  • Added God Mode toggle in the editor UI
Damage, Health & Shield:

  • Characters will now have 100 Health & Shield
  • Health & Shield will regenerate when out of combat, shield has a much higher regeneration speed
  • Tiles & Projectiles will now deal damage instead of instantly killing the players
Elements:

  • Frost element will slow the affected characters
  • Lightning element will deal bonus damage to shields
  • Nature has no specific interactions but has two subelements: 
    • Poison element will only be applied if the character's shield is depleted
    • Corrosive element will damage both shield and health simultaneously
  • Physical & Fire elements currently have no element-specific interactions
Powerups:

  • Fire Projectiles 
    • Buff duration: 8 seconds
    • Projectile hits will apply a debuff dealing 15 fire damage over 1.5 seconds
  • Ice Projectiles 
    • Buff duration: 8 seconds
    • Projectile hits will apply a debuff slowing the character by 10% for 3 seconds.
  • Lightning Projectiles 
    • Buff duration: 8 seconds
    • Projectile hits will apply a debuff dealing 15 lightning damage over 1.5 seconds
  • Poison Projectiles 
    • Buff duration: 8 seconds
    • Projectile hits will apply a debuff dealing 30 poison damage over 3 seconds
  • Corrosive Projectiles 
    • Buff duration: 8 seconds
    • Projectile hits will apply a debuff dealing 15 corrosive damage over 1.5 seconds
Weapons:

  • Blaster 
    • Damage: 25
  • Lazer 
    • Damage: 45
    • Shoot speed increased from 1 to 0.7 seconds
  • Pistol: 
    • Damage: 30
  • Rifle 
    • Damage: 20
  • Rocket Launcher: 
    • Damage: 20 hit + 80 explosion
    • Accuracy offset changed from 4 to 1 degree.
    • Shoot speed increased from 1.4 to 1 second
    • Projectiles reduced from 8 to 4
    • Reload speed reduced from 4 to 2 seconds
  • Shotgun 
    • Damage: 15
    • Projectiles per shot increased from 5 to 7
  • Added User & World stats in preparation for adding achievements in the future updates
  • Added Undo/Redo functionality to the World Editor
  • Improved the synchronization of other players
  • A lot of general bug fixes & improvements