As we said in December — 0.10 was going to be a movement rework and a tweak to the core mechanics. 5 months later we have the update ready. We know this was a long wait, but we think it was necessary. Expect next updates to arrive more often.
This update was mostly for the back-end but we also have some visible changes:
-
Reworked Player movement
Added Stamina allowing players to Sprint (Shift key) for a 25% speed boost. Players will now accelerate faster. Jump got completely overhauled (Space key). Mini-jump is available while on top of a climbable tile (costs 50 Stamina points). - Networking overhaul for player movement, shooting & tiles
-
Reworked Mobs
Mobs now work with spawners, allowing editors to change how many spawn from one tile (capped at 10) -
New Mobs:
- Orb of Lightning (Flying, very high speed, very high health)
- Zombie (Walking, very low speed, very high health)
- Spiky Turtle (Walking, low speed, high health)
- Giant Bat (Flying, medium speed, low health)
- Quadropus (Flying, medium speed, medium health)
- Slime 2 (Walking, medium speed, medium health)
-
Mob changes:
- Bat (Flying, medium speed, very low health)
- Ghost (Flying, high speed, high health)
- Slime (Walking, medium speed, medium health)
-
New Powerups:
- Health Boost: Increases max health by 50% and adds 10% health regeneration for 10 seconds
- Shield Boost: Increases max shield by 50% and adds 10% shield regeneration for 10 seconds
- Stamina Boost: Increases max stamina by 50% and adds 10% stamina regeneration for 10 seconds
-
Powerup changes:
- Renamed Sprint to Speed Boost
- High Jump value increased from 16% to 30%
- Players will now respawn with a Pistol
- New Ability & Powerup icons
- Bug fixes & improvements
Comments
devjah
http://squarelaxy.com/posts/42
Level 45
parkouristik93
KIND