In this update, we are introducing character classes. They will consist of an active ability, a passive ability, and baseline stat changes. This feature will only be applied in Deathmatch mode.
- Added 4 Character Classes
- Added 5 new hair styles with 5 colors each & missing colors from existing ones
- Every interactable tile [E] will now require a 0.2 seconds channeling time
- Ice Projectiles stacks will now be refreshed when reapplied
- Monsters' attack damage increased from 50 to 100
- Added Finish tile to Adventure mode
- Powerup sound effects changed
- Fixed Match chat channels (/m)
- Merged Sidebar Worlds & Editor buttons into Worlds button
- Added Master & UI volume sliders in the Settings menu
- A lot of other bug fixes & improvements
Classes:
-
Assassin
- Invisibility: Turn invisible for 4 seconds. Cooldown: 6 seconds
- From the Shadows: Deal 100% bonus hit damage while invisible
- Health: 50, Shield: 100, Speed: 105%
-
Rocketeer
- Rocket Morph: Gain a buff for 2 seconds turning your projectiles into explosive ones, dealing 80 bonus damage. Rocket Launcher will instead shoot 3 projectiles per shot. Cooldown: 16 seconds
- Blast Shield: Increase shield explosive damage resistance by 90%
- Health: 100, Shield: 100, Speed: 100%
-
Gunslinger
- Bullet Spray: Gain infinite projectiles and increase shooting speed by 100% for 1 second, instantly reload after it ends. Cooldown: 8 seconds
- Quick Draw: Increase shooting speed by 30% and reload speed by 10%
- Health: 100, Shield: 100, Speed: 100%
-
Warrior
- Ignore Pain: Reduces health damage taken by 80% for 3 seconds. Cooldown: 15 seconds
- Regenerative Shield: 200% of shield damage taken will now heal, increase shield regeneration speed by 5% per second
- Health: 100, Shield: 120, Speed: 95%