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Gameplay changing update

Features:


  • 2 New tile types: Wire and Wirable.
  • Tile properties.
  • Improved Level Editor.
  • 7 New tiles and two tile changes.
  • Wire is a new tile type that gets triggered only by objects (players and monsters).
  • Wirable is a new tile type that requires power in order to be triggered.
  • Spikes revamp from harmful into harmful wirable.
  • Door changed from interactable into interactable wirable.

6 New unique Base Tiles:


  • Pressure Button (Wire that triggers when a player or a ground monster stands on it)
  • Button (Interactable Wire that triggers off after some time)
  • Lever (Interactable Wire that can be triggered on and off)
  • Gate (Wirable that opens when triggered)
  • Semaphor (Wirable, when having power it triggers on and off with intervals)
  • Sign (A tile that displays a text tooltip when near it)
Additionally, Decoration tiles also have the Tooltip and Trampoline has the Rotation properties.

1 New droppable Tile:

  • Button Hazard (Works exactly as Button)

Level Editor changes:


  • New Move/Select tool: allows selecting, moving and copying tiles.
  • New Wire tool: allows attaching (and unattach – right click) wires from a wire or wirable tile to a wirable one, additionally supports selecting to change tile properties.
  • Existing tools improved, Grid readded, and most tools now have Alt or Control/Command modifiers (Selecting also has a Shift modifier).
  • Level borders are now editable and camera boundaries at the bottom while not in live edit mode has been increased.
  • Improved local level editor data, it will now save the camera and player position if applicable, along with other settings.
  • Added two new types of camera movement: Camera Edge Pan and Middle Mouse Scroll.
  • Restrictions for live edit mode are now completely removed.

Tile properties:


  • Color (select the color of the tile, currently only for Doors and Keys)
  • Rotation (4 or 2 types of rotation)
  • Triggered (if the wire is triggered by default, currently only for Lever)
  • ON Power (power it gives when triggered)
  • OFF Power (power it gives when untriggered)
  • Required Power (power it required to trigger [more or equal])
  • Reversed Required Power (if checked, “Required Power” turns into [less or equal])
  • OFF Delay (Time it takes to untrigger after being triggered, currently only for Button)
  • Decay (if checked, lerp from ON Power to OFF Power instead of turning off only after “Off Delay”, currently only for Button)
  • ON Duration (Time it stays triggered, currently only for Semaphor)
  • OFF Duration (Time it stays untriggered, currently only for Semaphor)
  • Tooltip (editable on Sign and Decoration tiles)
Also many other tweaks, fixes, and improvements.