This is a gameplay changing update. Deathmatches are no longer one-hit-kill. This will allow us to have more stats, weapon types, classes, etc.

Features:

  • Implemented Damage, Health & Shield
  • Added 5 Elements: Physical, Fire, Frost, Lightning & Nature
  • Added 5 new Powerups: Fire, Ice, Lightning, Poison & Corrosive Projectiles
  • A few weapon balance changes & added damage values
  • Added sound effects & original chiptune music
  • Added background clouds
  • Added a few apparel items, including ponytail, long hair bun & another cowboy hat
  • Improved player running animations
  • Added God Mode toggle in the editor UI
Damage, Health & Shield:

  • Characters will now have 100 Health & Shield
  • Health & Shield will regenerate when out of combat, shield has a much higher regeneration speed
  • Tiles & Projectiles will now deal damage instead of instantly killing the players
Elements:

  • Frost element will slow the affected characters
  • Lightning element will deal bonus damage to shields
  • Nature has no specific interactions but has two subelements: 
    • Poison element will only be applied if the character's shield is depleted
    • Corrosive element will damage both shield and health simultaneously
  • Physical & Fire elements currently have no element-specific interactions
Powerups:

  • Fire Projectiles 
    • Buff duration: 8 seconds
    • Projectile hits will apply a debuff dealing 15 fire damage over 1.5 seconds
  • Ice Projectiles 
    • Buff duration: 8 seconds
    • Projectile hits will apply a debuff slowing the character by 10% for 3 seconds.
  • Lightning Projectiles 
    • Buff duration: 8 seconds
    • Projectile hits will apply a debuff dealing 15 lightning damage over 1.5 seconds
  • Poison Projectiles 
    • Buff duration: 8 seconds
    • Projectile hits will apply a debuff dealing 30 poison damage over 3 seconds
  • Corrosive Projectiles 
    • Buff duration: 8 seconds
    • Projectile hits will apply a debuff dealing 15 corrosive damage over 1.5 seconds
Weapons:

  • Blaster 
    • Damage: 25
  • Lazer 
    • Damage: 45
    • Shoot speed increased from 1 to 0.7 seconds
  • Pistol: 
    • Damage: 30
  • Rifle 
    • Damage: 20
  • Rocket Launcher: 
    • Damage: 20 hit + 80 explosion
    • Accuracy offset changed from 4 to 1 degree.
    • Shoot speed increased from 1.4 to 1 second
    • Projectiles reduced from 8 to 4
    • Reload speed reduced from 4 to 2 seconds
  • Shotgun 
    • Damage: 15
    • Projectiles per shot increased from 5 to 7