In this update, we are introducing character classes. They will consist of an active ability, a passive ability, and baseline stat changes. This feature will only be applied in Deathmatch mode.

  • Added 4 Character Classes
  • Added 5 new hair styles with 5 colors each & missing colors from existing ones
  • Every interactable tile [E] will now require a 0.2 seconds channeling time
  • Ice Projectiles stacks will now be refreshed when reapplied
  • Monsters' attack damage increased from 50 to 100
  • Added Finish tile to Adventure mode
  • Powerup sound effects changed
  • Fixed Match chat channels (/m)
  • Merged Sidebar Worlds & Editor buttons into Worlds button
  • Added Master & UI volume sliders in the Settings menu
  • A lot of other bug fixes & improvements
Classes:

  • Assassin
    • Invisibility: Turn invisible for 4 seconds. Cooldown: 6 seconds
    • From the Shadows: Deal 100% bonus hit damage while invisible
    • Health: 50, Shield: 100, Speed: 105%
  • Rocketeer
    • Rocket Morph: Gain a buff for 2 seconds turning your projectiles into explosive ones, dealing 80 bonus damage. Rocket Launcher will instead shoot 3 projectiles per shot. Cooldown: 16 seconds
    • Blast Shield: Increase shield explosive damage resistance by 90%
    • Health: 100, Shield: 100, Speed: 100%
  • Gunslinger
    • Bullet Spray: Gain infinite projectiles and increase shooting speed by 100% for 1 second, instantly reload after it ends. Cooldown: 8 seconds
    • Quick Draw: Increase shooting speed by 30% and reload speed by 10%
    • Health: 100, Shield: 100, Speed: 100%
  • Warrior
    • Ignore Pain: Reduces health damage taken by 80% for 3 seconds. Cooldown: 15 seconds
    • Regenerative Shield: 200% of shield damage taken will now heal, increase shield regeneration speed by 5% per second
    • Health: 100, Shield: 120, Speed: 95%