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Changelog

  • Fixes inventory displaying just a few items
  • Adds more information to your profile: private worlds, coins collected, unlocked items
  • Minor bugfixes

  • Class balance changes (see below)
  • Added limited time droppable Halloween themed tiles and apparel (18 Oct - 8 Nov)
  • Added possibility to remove all hair
  • Added mushroom background
  • Added 2 new music tracks for runner mode
  • Added User Profiles
  • Player corpses will now randomize between skeleton and pumpkins (Halloween limited)
  • Fixed a bug that displayed all tiles as an error in tile properties
  • Fixed a bug that caused some smart tiles to be displayed as error
  • Fixed a bug that caused the fill tool to glitch the tiles
  • Fixed reset scores
  • Bug fixes & improvements
Rocketeer:

  • Rocket Morph
    • Cooldown: 10 to 8 seconds
Warrior:

  • Health: 100 → 120
  • Speed: 95% → 90%
  • Regenerative Shield
    • Shield damage taken to heal: 200% → 100%

  • Player & Powerup balance changes (see below)
  • Elemental damage will now change the player's color shortly (Fire: red, Frost: teal, Lightning: blue, Poison: green, Corrosive: purple)
  • Editor: hold shift+alt to draw a line from the last tile. Works with the eraser too.
  • When respawning from a checkpoint - keys reset up to that point
  • Editors will have a small chance of receiving an item whenever someone gets an item in their world
  • Item drops will be announced for the entire match
  • Item drops from kills adjusted
  • Added 12 new droppable apparel items (2 Face Accessory, 10 Head Accessory)
  • Added droppable Black color apparel for Torso, Legs & Feet
  • Added droppable Wooden Spikes tile
  • Added item drop source information
  • Added online players counter in the sidebar
  • Added an asterisk badge to tiles with custom properties in the quick-switcher
  • Added VSync & Max FPS Settings
  • Added corpse_duration console command
  • Added direction variations for 11 decoration tiles
  • Updated sprites for Buffer & a Portal (portal_02)
  • Apparel & Palette will now instantly load
  • World Leaderboards now show only the best scores for each player. Plus, there's a tab to see all your scores for that world
  • Fixed a bug that caused wirable tiles to not reset their power
  • Fixed a bug that caused wires to not apply power
  • Fixed backgrounds for resolutions with height higher than 1200px
  • Bug fixes & improvements
Player

  • Stamina
    • Regeneration: 8% to 10% per second
    • Regeneration after not using for 2 seconds: 50% per second
Powerups: 

  • Mass Slow
    • New mechanic: Gradually slow down to 60%
    • Duration: 8 to 6 seconds
  • Mass Sleep
    • New mechanic: Gradually slow down to 0% over 2 seconds then sleep for 1 second
    • Duration: 2 to 3 seconds
  • Ice Projectiles
    • Added effect: 6 ticks that deal 5 frost damage to stamina per tick

  • Added Background tiles
  • Added Surface & Insertable decoration tiles (e.g. you can place a coffee machine on a countertop)
  • Added a new Wirable tile: Buffer (If triggered, transmits all the power it has to the next wires)
  • 90 new Tiles (5 Base, 85 Droppable, 1 Legendary)
  • Increased drop chance for alpha players by 10x
  • Editors can now have Favorite tiles in the palette (Ctrl+Click | Cmd+Click on macOS)
  • Tile & Eraser tool will no longer skip tiles when quickly moving mouse (Bresenham's line algorithm)
  • Tile & Eraser tool: Added shift+drag for rectangle fill
  • Tile & Fill tool: Scroll wheel will change selected tile variation/rotation
  • Tile & Fill tool: Properties will now have a Reset button
  • Move tool double click will now select all linked tiles
  • Restart button will now always be available inside the editor, it will reset all mobs & world time
  • Players can now zoom in and out at any time (Alt+Scroll)
  • Player's Jump Force: 10 → 10.2
  • Semaphore will now have Time Offset property
  • Changed Cursor sprite
  • Quick Tiles will now be saved into the local draft
  • Changed colored Door's triggered sprite
  • Stephen the Great will no longer be a base tile (Legendary Drop Chance: 0.1%)
  • Removed both Big Hay Carts (2x2 ones)
  • Fixed & improved wires
  • Fixed local draft not applying player position
  • Fixed World saving freezing the client for a few frames
  • Fixed a bug causing pickup tiles to not be picked up on clients visually
  • Fixed harmful tiles (like lava) sometimes not dealing any damage
  • Fixed scrolling on Windows & Linux being too slow
  • Fixed an issue causing clients to allocate a lot more memory than required
  • Bug fixes & improvements
A video preview of the update: https://www.youtube.com/watch?v=GZeKpHLKA-0



0.12 is going to be focused on the World Editor. We decided to split it into smaller updates so that the players don't have to wait too long for a new version. So, expect more Editor stuff in 0.12.1

  • Lots of World Editor performance improvements
  • Fill Tool was improved and now fills empty tiles as well
  • Move Tool - scroll wheel will change selected tile variation/rotation
  • World Editor now has a quick switcher for recently used tiles with numeric keys shortcuts
  • Tile Tool & Fill Tool - right click will open tile preferences, so you can edit tile properties before placing them
  • Semaphores can now be turned gradually on/off
  • Barricades are now rotatable
  • World Editor: Restart button now removes the weapon if it's not a deathmatch
  • Restart will now reset keys & lock the doors
  • Experience & Coin spawn algorithm improved
  • Runner Leaderboards UI tweaks
  • Added 2 new music tracks for runner mode
  • Fixed Platform collision
  • Slime mob was redesigned
  • Hitting enter on an empty chat input will now close the chat
  • Text input field improvements
  • Minor inventory tweaks
  • Bug fixes & improvements
  • Added Runner mode
  • Added leaderboards for Runner mode
  • Added Restart button (Remove checkpoint, reset finish tile & respawn)
  • Added Newest Worlds button in the sidebar
  • Tweaked leaderboards UI
  • World modes can now be changed inside the editor at any time
  • Picking up a weapon will no longer remove all the weapon powerups
  • Bug fixes & improvements

  • Added Inventory & item drops
  • Added 18 new droppable tiles
  • Added a new buff: New Weapon, grants 10% increased attack speed and reload speed for 10 seconds after picking up any weapon
  • Added World Search
  • Balance changes to Weapons, Powerups & Abilities (see below)
  • Improved Scoreboard
  • Tweaked magma and hay cart sprites
  • Fixed & improved Clouds background
  • Fixed harmful tiles (like spikes) sometimes not dealing any damage
  • Bug fixes & improvements
Weapons:

  • Rifle
    • Damage: 30 to 35
    • Attack speed: 0.18 to 0.22
  • Shotgun
    • Damage: 15 to 25
    • Reload speed: 1.4 to 1.6
  • Blaster
    • Damage: 60 to 30
    • Attack speed: 0.22 to 0.18
    • Reload speed: 1.8 to 1.2
  • Lazer
    • Damage: 50 to 40
    • Attack speed: 0.5 to 0.4
    • Projectile speed: 30 to 36
  • Rocket Launcher
    • Attack speed: 1.0 to 0.8
    • Reload speed: 2.0 to 1.5
    • Projectile speed: 28 to 20
Powerups:

  • Infinite Projectiles
    • Added a new effect: Increases attack speed by 10%
    • Duration: 8 to 16 seconds
  • Fire Projectiles
    • Increased ticks from 3 to 10 (Deals 5 fire damage per tick)
    • Duration: 8 to 16 seconds
  • Ice Projectiles
    • Slow increased from 10% to 50% per stack
    • Duration: 8 to 16 seconds
  • Poison Projectiles
    • Increased ticks from 6 to 20 (Deals 5 poison damage per tick)
    • Duration: 8 to 16 seconds
  • Lightning Projectiles
    • Increased ticks from 3 to 10 (Deals 5 lightning damage per tick)
    • Duration: 8 to 16 seconds
  • Corrosive Projectiles
    • Increased ticks from 3 to 10 (Deals 5 corrosive damage per tick)
    • Duration: 8 to 16 seconds
Abilities:

  • Assassin's Invisibility
    • Cooldown: 6 to 5 seconds
  • Rocketeer's Rocket Morph
    • Cooldown: 16 to 10 seconds
  • Berserker's Berserk
    • Cooldown: 30 to 12 seconds
  • Berserker's Rage
    • Current health loss per second: 5% to 15%

  • Increased trampoline jump force
  • Equipped weapon will now be shown in the apparel preview
  • Added hotkey for toggling GUI (Ctrl+Alt+G or Cmd+Option+G on macOS)
  • Fixed Experience and Coin tiles
  • Fixed Settings breaking the game on some monitor resolutions
  • Bug fixes & improvements