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Changelog

  • Players will be notified when the match is about to end
  • Fixed spikes not dealing any damage while they are wired up
  • Fixed recoil animations
  • Fixed torso & head sprites being slightly off
  • Fixed climb animation for other players
  • Fixed feet sprites not being displayed while climbing
  • Fixed a bug causing apparel boxes to render white squares
  • Fixed scoreboard displaying coin/experience values from previous matches

  • Added a custom cursor while in the worlds
  • Added particle effects for Speed Boost, Mass Slow & Magic Shield powerups
  • Added 4 new World Backgrounds (Selectable inside the Editor)
  • Added Medical Mask & 4 new Afro colors
  • Users will now passively gain experience while playing any game mode (AFK & Editor doesn't count)
  • Fixed a bug causing Head Accessories to not load
  • Bug fixes & improvements

  • Added User Levels
  • Added Leaderboards based on Level
  • Users can now like/dislike worlds
  • Mobs will now respawn from their spawners
  • Changed collider for Spikes & Embers
  • Changed Embers damage numbers
  • Updated icons for classes & class abilities
  • Added Discord Rich Presence
  • Fixed Braids spritesheet
  • Bug fixes & improvements

  • Added 2 new Character Classes
  • Changed Classes menu UI
  • New explosion animation
  • Changed Lightning Projectiles powerup icon
  • Changed Weapon tile sprite
  • Patrons page
  • Bug fixes & improvements
Scout:

  • Active: Jump → Cost: 100 Stamina
  • Passive: Endurance → Increases stamina regeneration by 100%. Consume 50% less stamina
  • Health: 100, Shield: 100, Speed: 105%, Sprint Speed: 110%
Berserker:

  • Active: Berserk → Heal for 100% of the damage taken for 3 seconds. Cooldown: 30 seconds
  • Passive: Rage → Increases damage, shooting speed and reload speed based on % health missing up to 2 times more. Lose 5% of current hp per second
  • Health: 200, Shield: 0, Speed: 1

  • Speed Boost powerup increased from 15% to 30%
  • Changed Trampoline's jump values
  • Damage of tiles increased from 100 to 200
  • Increased Rocket Launcher's spread when shooting multiple projectiles at once (Rocketeer ability)
  • Lazer balance changes:
    • Attack Speed: 0.7 to 0.5
    • Damage: 80 to 50
  • Bug fixes & improvements

As we said in December — 0.10 was going to be a movement rework and a tweak to the core mechanics. 5 months later we have the update ready. We know this was a long wait, but we think it was necessary. Expect next updates to arrive more often.

This update was mostly for the back-end but we also have some visible changes:

  • Reworked Player movement
    Added Stamina allowing players to Sprint (Shift key) for a 25% speed boost. Players will now accelerate faster. Jump got completely overhauled (Space key). Mini-jump is available while on top of a climbable tile (costs 50 Stamina points).
  • Networking overhaul for player movement, shooting & tiles
  • Reworked Mobs
    Mobs now work with spawners, allowing editors to change how many spawn from one tile (capped at 10)
  • New Mobs:
    • Orb of Lightning (Flying, very high speed, very high health)
    • Zombie (Walking, very low speed, very high health)
    • Spiky Turtle (Walking, low speed, high health)
    • Giant Bat (Flying, medium speed, low health)
    • Quadropus (Flying, medium speed, medium health)
    • Slime 2 (Walking, medium speed, medium health)
  • Mob changes:
    • Bat (Flying, medium speed, very low health)
    • Ghost (Flying, high speed, high health)
    • Slime (Walking, medium speed, medium health)
  • New Powerups:
    • Health Boost: Increases max health by 50% and adds 10% health regeneration for 10 seconds
    • Shield Boost: Increases max shield by 50% and adds 10% shield regeneration for 10 seconds
    • Stamina Boost: Increases max stamina by 50% and adds 10% stamina regeneration for 10 seconds
  • Powerup changes:
    • Renamed Sprint to Speed Boost
    • High Jump value increased from 16% to 30%
  • Players will now respawn with a Pistol
  • New Ability & Powerup icons
  • Bug fixes & improvements

  • Weapons are now available in every game mode, shooting is now allowed inside the editor. Players cannot hurt each other in Adventure mode
  • Added a new tile type that has health and can be repaired by the players
  • Added a new tile type that forces players to discard their weapon on contact
  • Added 5 new hair styles
  • Doors can now be wired to any color, unwired doors will link with the same color while inside the editor
  • Added Show Wires Toggle inside the editor
  • Fixed a bug causing interactable tiles to desynchronize
  • Fixed projectile speed of rocket launcher and lazer weapons
  • Fixed a few decoration tiles being treated as static ones
  • Fixed scoreboard sometimes not displaying the player username
  • Bug fixes & improvements

  • Added 107 new tiles
  • New tile type: Portal, allows the players to teleport to another linked portal
  • New Doors that work as Portals but requires players to interact
  • Added tile categories in the editor palette
  • Added Invisible property in the editor, making the tile invisible during play mode (Currently only for Spawn and Semaphore tiles)
  • Added Variation property in the editor
  • Player position and checkpoint will be saved in the lobby
  • Changed Loading Screen
  • Fixed animation for Experience and Coin tiles
  • Bug fixes & improvements

  • Added sound effects for Mass Sleep, High Jump and interaction sounds for button and lever tiles
  • Pressure Button will now have OFF Delay and Decay as editable properties
  • Projectiles will now pass through Gate 2
  • New players and guests will now start with randomized apparel
  • Bug fixes and improvements

In this update, we are introducing character classes. They will consist of an active ability, a passive ability, and baseline stat changes. This feature will only be applied in Deathmatch mode.

  • Added 4 Character Classes
  • Added 5 new hair styles with 5 colors each & missing colors from existing ones
  • Every interactable tile [E] will now require a 0.2 seconds channeling time
  • Ice Projectiles stacks will now be refreshed when reapplied
  • Monsters' attack damage increased from 50 to 100
  • Added Finish tile to Adventure mode
  • Powerup sound effects changed
  • Fixed Match chat channels (/m)
  • Merged Sidebar Worlds & Editor buttons into Worlds button
  • Added Master & UI volume sliders in the Settings menu
  • A lot of other bug fixes & improvements
Classes:

  • Assassin
    • Invisibility: Turn invisible for 4 seconds. Cooldown: 6 seconds
    • From the Shadows: Deal 100% bonus hit damage while invisible
    • Health: 50, Shield: 100, Speed: 105%
  • Rocketeer
    • Rocket Morph: Gain a buff for 2 seconds turning your projectiles into explosive ones, dealing 80 bonus damage. Rocket Launcher will instead shoot 3 projectiles per shot. Cooldown: 16 seconds
    • Blast Shield: Increase shield explosive damage resistance by 90%
    • Health: 100, Shield: 100, Speed: 100%
  • Gunslinger
    • Bullet Spray: Gain infinite projectiles and increase shooting speed by 100% for 1 second, instantly reload after it ends. Cooldown: 8 seconds
    • Quick Draw: Increase shooting speed by 30% and reload speed by 10%
    • Health: 100, Shield: 100, Speed: 100%
  • Warrior
    • Ignore Pain: Reduces health damage taken by 80% for 3 seconds. Cooldown: 15 seconds
    • Regenerative Shield: 200% of shield damage taken will now heal, increase shield regeneration speed by 5% per second
    • Health: 100, Shield: 120, Speed: 95%