- Players will be notified when the match is about to end
- Fixed spikes not dealing any damage while they are wired up
- Fixed recoil animations
- Fixed torso & head sprites being slightly off
- Fixed climb animation for other players
- Fixed feet sprites not being displayed while climbing
- Fixed a bug causing apparel boxes to render white squares
- Fixed scoreboard displaying coin/experience values from previous matches
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- Added a custom cursor while in the worlds
- Added particle effects for Speed Boost, Mass Slow & Magic Shield powerups
- Added 4 new World Backgrounds (Selectable inside the Editor)
- Added Medical Mask & 4 new Afro colors
- Users will now passively gain experience while playing any game mode (AFK & Editor doesn't count)
- Fixed a bug causing Head Accessories to not load
- Bug fixes & improvements
- Added User Levels
- Added Leaderboards based on Level
- Users can now like/dislike worlds
- Mobs will now respawn from their spawners
- Changed collider for Spikes & Embers
- Changed Embers damage numbers
- Updated icons for classes & class abilities
- Added Discord Rich Presence
- Fixed Braids spritesheet
- Bug fixes & improvements
- Added 2 new Character Classes
- Changed Classes menu UI
- New explosion animation
- Changed Lightning Projectiles powerup icon
- Changed Weapon tile sprite
- Patrons page
- Bug fixes & improvements
Scout:
- Active: Jump → Cost: 100 Stamina
- Passive: Endurance → Increases stamina regeneration by 100%. Consume 50% less stamina
- Health: 100, Shield: 100, Speed: 105%, Sprint Speed: 110%
Berserker:
- Active: Berserk → Heal for 100% of the damage taken for 3 seconds. Cooldown: 30 seconds
- Passive: Rage → Increases damage, shooting speed and reload speed based on % health missing up to 2 times more. Lose 5% of current hp per second
- Health: 200, Shield: 0, Speed: 1
- Speed Boost powerup increased from 15% to 30%
- Changed Trampoline's jump values
- Damage of tiles increased from 100 to 200
- Increased Rocket Launcher's spread when shooting multiple projectiles at once (Rocketeer ability)
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Lazer balance changes:
- Attack Speed: 0.7 to 0.5
- Damage: 80 to 50
- Bug fixes & improvements
As we said in December — 0.10 was going to be a movement rework and a tweak to the core mechanics. 5 months later we have the update ready. We know this was a long wait, but we think it was necessary. Expect next updates to arrive more often.
This update was mostly for the back-end but we also have some visible changes:
-
Reworked Player movement
Added Stamina allowing players to Sprint (Shift key) for a 25% speed boost. Players will now accelerate faster. Jump got completely overhauled (Space key). Mini-jump is available while on top of a climbable tile (costs 50 Stamina points). - Networking overhaul for player movement, shooting & tiles
-
Reworked Mobs
Mobs now work with spawners, allowing editors to change how many spawn from one tile (capped at 10) -
New Mobs:
- Orb of Lightning (Flying, very high speed, very high health)
- Zombie (Walking, very low speed, very high health)
- Spiky Turtle (Walking, low speed, high health)
- Giant Bat (Flying, medium speed, low health)
- Quadropus (Flying, medium speed, medium health)
- Slime 2 (Walking, medium speed, medium health)
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Mob changes:
- Bat (Flying, medium speed, very low health)
- Ghost (Flying, high speed, high health)
- Slime (Walking, medium speed, medium health)
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New Powerups:
- Health Boost: Increases max health by 50% and adds 10% health regeneration for 10 seconds
- Shield Boost: Increases max shield by 50% and adds 10% shield regeneration for 10 seconds
- Stamina Boost: Increases max stamina by 50% and adds 10% stamina regeneration for 10 seconds
-
Powerup changes:
- Renamed Sprint to Speed Boost
- High Jump value increased from 16% to 30%
- Players will now respawn with a Pistol
- New Ability & Powerup icons
- Bug fixes & improvements
- Weapons are now available in every game mode, shooting is now allowed inside the editor. Players cannot hurt each other in Adventure mode
- Added a new tile type that has health and can be repaired by the players
- Added a new tile type that forces players to discard their weapon on contact
- Added 5 new hair styles
- Doors can now be wired to any color, unwired doors will link with the same color while inside the editor
- Added Show Wires Toggle inside the editor
- Fixed a bug causing interactable tiles to desynchronize
- Fixed projectile speed of rocket launcher and lazer weapons
- Fixed a few decoration tiles being treated as static ones
- Fixed scoreboard sometimes not displaying the player username
- Bug fixes & improvements
- Added 107 new tiles
- New tile type: Portal, allows the players to teleport to another linked portal
- New Doors that work as Portals but requires players to interact
- Added tile categories in the editor palette
- Added Invisible property in the editor, making the tile invisible during play mode (Currently only for Spawn and Semaphore tiles)
- Added Variation property in the editor
- Player position and checkpoint will be saved in the lobby
- Changed Loading Screen
- Fixed animation for Experience and Coin tiles
- Bug fixes & improvements
- Added sound effects for Mass Sleep, High Jump and interaction sounds for button and lever tiles
- Pressure Button will now have OFF Delay and Decay as editable properties
- Projectiles will now pass through Gate 2
- New players and guests will now start with randomized apparel
- Bug fixes and improvements
In this update, we are introducing character classes. They will consist of an active ability, a passive ability, and baseline stat changes. This feature will only be applied in Deathmatch mode.
- Added 4 Character Classes
- Added 5 new hair styles with 5 colors each & missing colors from existing ones
- Every interactable tile [E] will now require a 0.2 seconds channeling time
- Ice Projectiles stacks will now be refreshed when reapplied
- Monsters' attack damage increased from 50 to 100
- Added Finish tile to Adventure mode
- Powerup sound effects changed
- Fixed Match chat channels (/m)
- Merged Sidebar Worlds & Editor buttons into Worlds button
- Added Master & UI volume sliders in the Settings menu
- A lot of other bug fixes & improvements
Classes:
-
Assassin
- Invisibility: Turn invisible for 4 seconds. Cooldown: 6 seconds
- From the Shadows: Deal 100% bonus hit damage while invisible
- Health: 50, Shield: 100, Speed: 105%
-
Rocketeer
- Rocket Morph: Gain a buff for 2 seconds turning your projectiles into explosive ones, dealing 80 bonus damage. Rocket Launcher will instead shoot 3 projectiles per shot. Cooldown: 16 seconds
- Blast Shield: Increase shield explosive damage resistance by 90%
- Health: 100, Shield: 100, Speed: 100%
-
Gunslinger
- Bullet Spray: Gain infinite projectiles and increase shooting speed by 100% for 1 second, instantly reload after it ends. Cooldown: 8 seconds
- Quick Draw: Increase shooting speed by 30% and reload speed by 10%
- Health: 100, Shield: 100, Speed: 100%
-
Warrior
- Ignore Pain: Reduces health damage taken by 80% for 3 seconds. Cooldown: 15 seconds
- Regenerative Shield: 200% of shield damage taken will now heal, increase shield regeneration speed by 5% per second
- Health: 100, Shield: 120, Speed: 95%