Squarelaxy Unity ■ SQUARELAXY
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0.6.0 (alpha-29)

February 1, 2017

Gameplay changing update

Features:

  • 2 New tile types: Wire and Wirable.
  • Tile properties.
  • Improved Level Editor.
  • 7 New tiles and two tile changes.

Wire is a new tile type that gets triggered only by objects (players and monsters).

Wirable is a new tile type that requires power in order to be triggered.

Spikes revamp from harmful into harmful wirable.

Door changed from interactable into interactable wirable.

6 New unique Base Tiles:

  • Pressure Button (Wire that triggers when a player or a ground monster stands on it)
  • Button (Interactable Wire that triggers off after some time)
  • Lever (Interactable Wire that can be triggered on and off)
  • Gate (Wirable that opens when triggered)
  • Semaphor (Wirable, when having power it triggers on and off with intervals)
  • Sign (A tile that displays a text tooltip when near it)

Additionally, Decoration tiles also have the Tooltip and Trampoline has the Rotation properties.

1 New droppable Tile:

  • Button Hazard (Works exactly as Button)

Level Editor changes:

  • New Move/Select tool: allows selecting, moving and copying tiles.
  • New Wire tool: allows attaching (and unattach – right click) wires from a wire or wirable tile to a wirable one, additionally supports selecting to change tile properties.
  • Existing tools improved, Grid readded, and most tools now have Alt or Control/Command modifiers (Selecting also has a Shift modifier).
  • Level borders are now editable and camera boundaries at the bottom while not in live edit mode has been increased.
  • Improved local level editor data, it will now save the camera and player position if applicable, along with other settings.
  • Added two new types of camera movement: Camera Edge Pan and Middle Mouse Scroll.
  • Restrictions for live edit mode are now completely removed.

Tile properties:

  • Color (select the color of the tile, currently only for Doors and Keys)
  • Rotation (4 or 2 types of rotation)
  • Triggered (if the wire is triggered by default, currently only for Lever)
  • ON Power (power it gives when triggered)
  • OFF Power (power it gives when untriggered)
  • Required Power (power it required to trigger [more or equal])
  • Reversed Required Power (if checked, “Required Power” turns into [less or equal])
  • OFF Delay (Time it takes to untrigger after being triggered, currently only for Button)
  • Decay (if checked, lerp from ON Power to OFF Power instead of turning off only after “Off Delay”, currently only for Button)
  • ON Duration (Time it stays triggered, currently only for Semaphor)
  • OFF Duration (Time it stays untriggered, currently only for Semaphor)
  • Tooltip (editable on Sign and Decoration tiles)

Also many other tweaks, fixes and improvements.

 

0.5.3 (alpha-28)

December 20, 2016

Notice: Any client from now on will have proper out of date messages, any previous version will have infinite connection problems.

Features:

  • Inventory & Item Drops. (A few previous base items are now droppable)
  • 4 New Tiles: Metal X (different color variations), Desert Cactus & Tombstone.

Improvements:

  • Deathmatch Score is now calculated differently. (Kills / Deaths & multiply by 10 if 0 deaths, old Kills – Deaths)
  • Level Editor sidebar now has Respawn button.
  • Fixed Monsters, Checkpoint and Trampoline animations.
  • Fixed a bug that broke Chat.
  • A few other backend fixes.

0.5.2 (alpha-27)

December 10, 2016

Features:

  • Level boxes will now display how many players are playing it.

Improvements:

  • Balance changes to Pistol, Shotgun and Rocket Launcher.
  • Appropriate weapon will now be displayed.
  • Bullet positioning fixed.
  • Lots of other backend fixes.

0.5.1 (alpha-26)

December 9, 2016

Features:

  • Return of Rocket Launcher weapon.
  • Return of Mass Sleep powerup. (with 2 seconds duration, 3 with mastery)
  • New Lazer* weapon. (piercing bullets and no reload)
  • New Mass Slow powerup. (60%(70% mastery) slow for 8 seconds)

Bug fixes:

  • Fire Bullets powerup will now shoot with fire bullets.(Fire Bullets cannot be picked with a Lazer or Rocket Launcher)
  • Fixed an apparel bug that changed apparel for the wrong user.
  • piercing bullets fixed.
  • minor UI fixes.

Players with Magic Shield powerup should not be affected by Mass Sleep/Mass Slow.

0.5.0 (alpha-25)

December 8, 2016

This update doesn’t have many visual changes, though we have a completely new back-end. We want you to try it and report any problems. Don’t forget to invite your friends. This game is meant for multiplayer.

Features:

  • Level Editor live editing. (Spawn your character and play/edit at the same time)
  • New matchmaker window for Runner mode.

Deathmatch mode is now available in Level Editor. ?

A completely new back-end.

A lot of bug fixes (and completely new bugs too, haha).

Changes to Player movement, Powerup, Weapon and Mastery values.

Rocket Launcher weapon and Mass Sleep powerup are disabled temporarily.

A few UI changes and improvements.

Update very soon.

October 16, 2016

We know Squarelaxy didn’t have updates in a while, but an update is coming very very soon! Stay tuned.

@dotvoz

0.4.2 (alpha-24)

December 30, 2015

Features:

– New tile: Checkpoint.

– New Christmas hat.

Improvements:

– Bullet polish.

0.4.1 (alpha-23)

December 13, 2015

update-0.4.1

Features:

– New winter tiles: Ice, Christmas Tree, Snowman.

Bug fixes & improvements:

– Swimming overhaul.

– Accessories & feet are now shown in play mode.

– Fixed doors & keys.

– Fixed monster behaviour with platforms.

– Fixed player apparel layer order.

– Fixed naked guests.

– Fixed username sometimes not displaying in main menu.

– A few UI improvements.

– Other minor bug fixes.

0.4.0 (alpha-22)

December 6, 2015

Fixed a bug causing new players and guests to spawn in walls.

0.4.0 (alpha-21)

December 6, 2015

the_alpha_door

Features:

  • Open alpha – no more invite codes required!
  • Guest mode

Bug fixes & improvements:

  • A few UI fixes

Squarelaxy development runs on your love.